
Originally Posted by
DoubleKill
That happend because the map script is called 2 times.
But you can fix that if you add a check with a variable like this
Yep, gotcha. Thanks again, mate.
edit: It's working, cheers. 
I moved the exsting 30cal and it's trigger.
Then I called the thread like this.
Code:
level waittill spawn
thread browning
end
browning:
local.call = spawn "vehicles/jeep_30cal.tik" classname TurretGun
local.call.origin = ( 1240.00 -738.00 10.00 )
local.call viewOffset "-42 0 100"
local.call idleCheckOffset "-56 0 0"
end
Funny how you edited after i quoted you. lol Sorry about that.